

export var MonsterConfig =
{
    nurse01: {
        max_hp: 0.8,
        attack: 1,
        defence: 1,
        speed: 2.5,
        anti_repel: 10,
        coin: 2,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_nurse",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    nurse02: {
        max_hp: 6,
        attack: 4,
        defence: 1,
        speed: 2.3,
        anti_repel: 100,
        coin: 10,
        box_rate: 25,
        anim_speed: 1,
        prefab: "enemy_nurse",
        scale: 0.8,
        visual_range: 660,
        attack_range: 130,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FF9696",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    nurse03: {
        max_hp: 6,
        attack: 2,
        defence: 1,
        speed: 2.3,
        anti_repel: 100,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_nurse",
        scale: 0.8,
        visual_range: 660,
        attack_range: 130,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#96ABFF",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    nurse04: {
        max_hp: 6,
        attack: 2,
        defence: 1,
        speed: 2.3,
        anti_repel: 100,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_nurse",
        scale: 0.8,
        visual_range: 660,
        attack_range: 130,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#96FF96",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    nurse05: {
        max_hp: 6,
        attack: 2,
        defence: 1,
        speed: 2.3,
        anti_repel: 100,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_nurse",
        scale: 0.8,
        visual_range: 660,
        attack_range: 130,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FFFF96",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    nurseboss: {
        max_hp: 6,
        attack: 2,
        defence: 1,
        speed: 2,
        anti_repel: 100,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_nurse",
        scale: 1,
        visual_range: 660,
        attack_range: 130,
        attack_interval: 2.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    nurseInvisible: {
        max_hp: 1.5,
        attack: 2,
        defence: 1,
        speed: 3,
        anti_repel: 10,
        coin: 2,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_nurse_invisible",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spray01: {
        max_hp: 1,
        attack: 1,
        defence: 1,
        speed: 0.4,
        anti_repel: 10,
        coin: 5,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spray",
        scale: 0.6,
        visual_range: 660,
        attack_range: 350,
        attack_interval: 2.5,
        bullet: "spraybullet",
        bullet_speed: "500",
        bullet_effect: "Game_FX_hit_spray",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spray02: {
        max_hp: 5,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 10,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spray",
        scale: 0.8,
        visual_range: 660,
        attack_range: 350,
        attack_interval: 2.5,
        bullet: "spraybullet",
        bullet_speed: "500",
        bullet_effect: "Game_FX_hit_spray",
        color: "#FF9696",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spray03: {
        max_hp: 5,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 10,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spray",
        scale: 0.8,
        visual_range: 660,
        attack_range: 350,
        attack_interval: 2.5,
        bullet: "spraybullet",
        bullet_speed: "500",
        bullet_effect: "Game_FX_hit_spray",
        color: "#96ABFF",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spray04: {
        max_hp: 5,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 10,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spray",
        scale: 0.8,
        visual_range: 660,
        attack_range: 350,
        attack_interval: 2.5,
        bullet: "spraybullet",
        bullet_speed: "500",
        bullet_effect: "Game_FX_hit_spray",
        color: "#96FF96",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spray05: {
        max_hp: 5,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 10,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spray",
        scale: 0.8,
        visual_range: 660,
        attack_range: 350,
        attack_interval: 2.5,
        bullet: "spraybullet",
        bullet_speed: "500",
        bullet_effect: "Game_FX_hit_spray",
        color: "#FFFF96",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    sprayboss: {
        max_hp: 5,
        attack: 2,
        defence: 1,
        speed: 0.2,
        anti_repel: 10,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spray",
        scale: 1,
        visual_range: 660,
        attack_range: 350,
        attack_interval: 2.5,
        bullet: "spraybullet",
        bullet_speed: "500",
        bullet_effect: "Game_FX_hit_spray",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    worker01: {
        max_hp: 1.5,
        attack: 1,
        defence: 1,
        speed: 0.4,
        anti_repel: 10,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_worker_1",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    worker02: {
        max_hp: 12,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_worker_2",
        scale: 0.9,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FF9696",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 2,
    },
    worker02_lv1: {
        max_hp: 12,
        attack: 2,
        defence: 1,
        speed: 0.4,
        anti_repel: 999,
        coin: 10,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_worker_2",
        scale: 0.9,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FF9696",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    worker03: {
        max_hp: 12,
        attack: 2,
        defence: 1,
        speed: 0.4,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_worker",
        scale: 0.8,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#96ABFF",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    worker04: {
        max_hp: 12,
        attack: 2,
        defence: 1,
        speed: 0.4,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_worker",
        scale: 0.8,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#96FF96",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    worker05: {
        max_hp: 12,
        attack: 2,
        defence: 1,
        speed: 0.4,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_worker",
        scale: 0.8,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FFFF96",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    worker0boss: {
        max_hp: 12,
        attack: 2,
        defence: 1,
        speed: 0.4,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_worker",
        scale: 1,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    bomber01: {
        max_hp: 2,
        attack: 5,
        defence: 1,
        speed: 3,
        anti_repel: 10,
        coin: 2,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_bomber",
        scale: 0.6,
        visual_range: 660,
        attack_range: 60,
        attack_interval: 0,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spider: {
        max_hp: 0.7,
        attack: 4,
        defence: 1,
        speed: 0.8,
        anti_repel: 999,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spider",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spider01: {
        max_hp: 0.8,
        attack: 1,
        defence: 1,
        speed: 2,
        anti_repel: 10,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spider_boss",
        scale: 0.5,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 0.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spiderBoss: {
        max_hp: 20,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 999,
        coin: 20,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_spider_boss",
        scale: 1,
        visual_range: 660,
        attack_range: 100,
        attack_interval: 2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 2,
    },
    spiderBoss2: {
        max_hp: 40,
        attack: 4,
        defence: 1,
        speed: 0.2,
        anti_repel: 999,
        coin: 20,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_spider_boss",
        scale: 1.5,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 2,
    },
    spiderBox: {
        max_hp: 5,
        attack: 1,
        defence: 1,
        speed: 0.3,
        anti_repel: 999,
        coin: 1,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_spider_box",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spiderCoin: {
        max_hp: 8,
        attack: 1,
        defence: 1,
        speed: 0.25,
        anti_repel: 999,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spider_coin",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "coin",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spiderCoin02: {
        max_hp: 25,
        attack: 1,
        defence: 1,
        speed: 0.2,
        anti_repel: 999,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spider_coin",
        scale: 1,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "coin",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    spiderGem: {
        max_hp: 10,
        attack: 1,
        defence: 1,
        speed: 0.25,
        anti_repel: 999,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_spider_gem",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "gem",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    slim01: {
        max_hp: 1,
        attack: 1,
        defence: 1,
        speed: 1.3,
        anti_repel: 10,
        coin: 1,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_slim",
        scale: 0.6,
        visual_range: 660,
        attack_range: 110,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    slim02: {
        max_hp: 10,
        attack: 2,
        defence: 1,
        speed: 0.25,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_slim",
        scale: 1,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 2,
    },
    slim03: {
        max_hp: 10,
        attack: 1,
        defence: 1,
        speed: 0.8,
        anti_repel: 999,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_slim",
        scale: 0.8,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FF9696",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 1,
    },
    shieldFort: {
        max_hp: 11,
        attack: 1,
        defence: 1,
        speed: 0.2,
        anti_repel: 250,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_shield_fort",
        scale: 0.7,
        visual_range: 660,
        attack_range: 100,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "hit2",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 10,
    },
    shield01: {
        max_hp: 10,
        attack: 1,
        defence: 1,
        speed: 0.22,
        anti_repel: 250,
        coin: 10,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_shield",
        scale: 0.7,
        visual_range: 660,
        attack_range: 100,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "hit2",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 10,
    },
    shield02: {
        max_hp: 40,
        attack: 2,
        defence: 1,
        speed: 0.2,
        anti_repel: 999,
        coin: 20,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_shield",
        scale: 1,
        visual_range: 660,
        attack_range: 120,
        attack_interval: 2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#FF9696",
        hit_sound: "hit2",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 10,
    },
    shield03: {
        max_hp: 30,
        attack: 10,
        defence: 1,
        speed: 0.22,
        anti_repel: 250,
        coin: 20,
        box_rate: 0,
        anim_speed: 1,
        prefab: "enemy_shield",
        scale: 0.85,
        visual_range: 660,
        attack_range: 100,
        attack_interval: 1.5,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "hit2",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 10,
    },
    bosscxk01: {
        max_hp: 30,
        attack: 2,
        defence: 1,
        speed: 0.2,
        anti_repel: 999,
        coin: 20,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_boss_cxk",
        scale: 1,
        visual_range: 660,
        attack_range: 200,
        attack_interval: 2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 10,
    },
    bosscxk00: {
        max_hp: 15,
        attack: 2,
        defence: 1,
        speed: 0.3,
        anti_repel: 999,
        coin: 20,
        box_rate: 100,
        anim_speed: 1,
        prefab: "enemy_boss_cxk",
        scale: 1,
        visual_range: 660,
        attack_range: 200,
        attack_interval: 2,
        bullet: "",
        bullet_speed: "",
        bullet_effect: "",
        color: "#ffffff",
        hit_sound: "",
        dead_effect: "Game_FX_death1",
        dead_sound: "",
        anti_penerate: 10,
    },
}